Hello,
Here the updates:
- Items that have incorrect itemid will not be collected from drop (so should not cause errors in client). Error message will be logged for incorrect item id.
- Experimental Ai fix/refactoring, the goal was to get rid of nullpointer exception, dead mob still attacking and usages of thread sleep in code. Added return to home desire.
????: Aion Atomix, AtomixRO & AtomixECO Forum http://forums.atomixro.com/showthread.php?t=2729
Known issues:
- mob returning back with fight run speed
- there are some glitches in movement animation and emotions, but it requires time to find out right formula.
- added movement types: -124, -60 (glide). Still unknown : 112, -48, 16, 24, -28
- Skill engine: defined schema for Buf effects. Effects will alter stats only after Xavier finish player stat controller. For now it is just animation. Known issue is that icons on self are not appearing because SM_ABNORMAL_STATE packet has incorrect structure.
- item of inappropriate level will not be equipped (old items will stay).
- Added objects spawns in Altgard, Pandaemonium, Verteron & Sanctum.
Have fun~